Computer Graphics and Applications: Procedural Methods for Urban Modeling. / IEEE
Tipo de material:![Recurso continuo](/opac-tmpl/lib/famfamfam/SE.png)
- 0272-1716
- C738
Contenidos:
4-Abstracts and Fragments. 6-Using a Game Engine for VR Simulations in Evacuation Planning.13-Visualization Criticism. 16-Procedural Methods for Urban Modeling. 18-Procedural Urban Modeling in Practice. 27-Legible Simplification of Textured Urban Models. 38-Interactive Reconfiguration of Urban Layouts. 48-Generating Semantic 3D Models of Underground Infrastructure. 58-Detailed Building Facades. 67-Fast Simulation of Realistic Trees. 78-Automated Vascular Geometric Analysis of Aortic Aneurysms. 88-Color-Space CAD: Direct Gamut Editing in 3D. 99-Using VR for Human Development in Africa.103-Tools and Products.
Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras | |
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Biblioteca Rafael Meza Ayau | Hemeroteca | C738 2008 (Navegar estantería(Abre debajo)) | 01 | Disponible | 41340 |
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4-Abstracts and Fragments. 6-Using a Game Engine for VR Simulations in Evacuation Planning.13-Visualization Criticism. 16-Procedural Methods for Urban Modeling. 18-Procedural Urban Modeling in Practice. 27-Legible Simplification of Textured Urban Models. 38-Interactive Reconfiguration of Urban Layouts. 48-Generating Semantic 3D Models of Underground Infrastructure. 58-Detailed Building Facades. 67-Fast Simulation of Realistic Trees. 78-Automated Vascular Geometric Analysis of Aortic Aneurysms. 88-Color-Space CAD: Direct Gamut Editing in 3D. 99-Using VR for Human Development in Africa.103-Tools and Products.
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