Computer Graphics and Applications: Digital Human Faces. / IEEE
Tipo de material: Recurso continuoIdioma: Inglés Detalles de publicación: Nueva Jersey, Estados Unidos: IEEE, 2010Descripción: v. ; 27 cmISSN:- 0272-1716
- C738
Contenidos:
4-Emotions in Motion. 6-CG&A's New Associate Editor in Chief. 8-Holly: A Drawing Editor for Designing Stencils.15-The World According to Bing. 18-Guest Editors' Introduction: Digital Human Faces: From Creation to Emotion. 20-The Digital Emily Project: Achieving a Photorealistic Digital Actor. 32-Real-Time Realistic Skin Translucency. 42-Direct Manipulation Blendshapes. 51-Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation. 62-The Expressive Gaze Model: Using Gaze to Express Emotion. 74-Solid-Texture Synthesis: A Survey. 90-Visualization in Transportation: Challenges and Opportunities for Everyone.
Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|---|
Publicación Periódica | Biblioteca Rafael Meza Ayau | Hemeroteca | C738 2010 (Navegar estantería(Abre debajo)) | 01 | Disponible | 47912 |
4-Emotions in Motion. 6-CG&A's New Associate Editor in Chief. 8-Holly: A Drawing Editor for Designing Stencils.15-The World According to Bing. 18-Guest Editors' Introduction: Digital Human Faces: From Creation to Emotion. 20-The Digital Emily Project: Achieving a Photorealistic Digital Actor. 32-Real-Time Realistic Skin Translucency. 42-Direct Manipulation Blendshapes. 51-Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation. 62-The Expressive Gaze Model: Using Gaze to Express Emotion. 74-Solid-Texture Synthesis: A Survey. 90-Visualization in Transportation: Challenges and Opportunities for Everyone.
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