Computer Graphics and Applications: Camera Culture. / IEEE
Tipo de material:
- 0272-1716
- C738
Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras | |
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Biblioteca Rafael Meza Ayau | Hemeroteca | C738 2011 (Navegar estantería(Abre debajo)) | 01 | Disponible | 68855 |
Navegando Biblioteca Rafael Meza Ayau estanterías, Colección: Hemeroteca Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
3-Against the Grain. 5-The New Education Department and Editorial Board Members. 7-Introduction to the Special Issue : Camera Culture. 9-Building and Using a Database of One Trillion Natural-Image Patches. 20-A Viewer-Centric Editor for 3D Movies. 36-Depth Director: A System for Adding Depth to Movies. 49-A Digital Gigapixel Large-Format Tile-Scan Camera. 62-Using Focused Plenoptic Cameras for Rich Image Capture. 74-Social Snapshot: A System for Temporally Coupled Social Photography. 85-Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education. 90-Visualization at Supercomputing Centers: The Tale of Little Big Iron and the Three Skinny Guys. 96-Augmented Reality for Aircraft Maintenance Training and Operations Support. 102-Andy Witkin: From Computer Vision to Computer Graphics.
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